The release of Space Guardian 1000
This will be an alpha release of the new game I built this week called SG1K, AKA: Space Guardian 1000.
A new game released today.
Updated the game with a power up and exports for MacOS are now working
Posting today to provide links to the project on Itch.io
Wow! This looks good, there are so many things to do with the game, but think I will release on Itch.io for now as a v0.0.1
The game really came together tonight. I think I will release it soon.
Getting an obstacle on the screen
Getting the project setup and a character on the screen
Welcome to the first devlog for my game Ether Dasher
Ever since I learned about kenney.nl for game assets I've wanted to get AssetForge. I recently picked it up and immediately thought about making toys with my 3D printer.
I finally was able to get some test Ether and test ENJ on the Kovan network last night, so today I was able to work on figuring out how to deploy some ERC-1155 tokens to my dev wallet.
I heard a nifty thing the other day and wanted to share. The idea is that you spend some certain amount of your time on things you are passionate about. This sort of takes the The Pareto Principle (80-20 Rule) and modifies it a bit.
After watching a KidsCanCode YouTube video, and the release of Godot Engine 3.1, I started learning to make the jump from building 2D platformers to 3D platformers.
After about a month of on and off development I am proud to say that GameGuy is good enough to release. With the help of my kids in the QA department we were able to get the game to a point where I felt
Loads of updates to the game this weekend. I was up real late last night putting some new touches on it. I am in the process of uploading it to
It has been a fun weekend, I reconfigured levels, bad guys, and diamonds. As you can see, the game has changed to more of a side-scroller like Super Mario Bros
Just a quick update on progress. Still fighting my way through learning about the ins and outs of game development with Godot. Today I added a way to add up
It has been a fun learning experience so far to design a game for my kiddos.
After learning a bit more about the Godot engine and watching a few videos over and over I was finally able to get an animated character on the screen, walk,
Ever since my kids realized I can fix anything technical, write code, and usually get any of their toys working they have been asking for a game like Zelda Breath
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